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CoD4: Promod Live v2.04 Written by jockyitch Wednesday, 29 July 2009 Promod Live v2.04 has been released and you can download one of three versions. However, after all the hub-bub caused by v2.03.I think the alternate name for this release, the fourth update of the CoD4 competitive-mod, Promod Live version 2, should be: '.the best laid plans of mice and men'. The Story: After hearing several complaints from North American gamers regarding the fact that Promod Live 'forces' maxpackets, I passed on these comments to v2 creators Trivve, Ingram and Abhi during my interview on last weekend.

They were nice enough to modify the script to allow everyone to adjust these variables.and the feature was released in v2.03 a few days ago. NA players welcomed the change, but somewhat predictably, some European players did not.

They saw it as a violation of their 'common ruleset' philosophy. After receiving volumes of scorn on Tek9 forums, the creators soon thought it best to produce separate 'NA', 'EU' and 'AU' editions in v2.04. Maxpackets issue The CoD4 engine (a derivative of the Quake gaming engine) produces so-called 'sweet spots' where players sense a positive change in game play such as smoother flow and better hit-registration. Idx Sub To Srt Converter.

These sweet-spots are typically ratios of cl_maxpackets and com_maxfps - variables found in client-side, player configurations. You can read up on the details of the so-called sweet-spot and terminology definitions. Typical 'sweet-spot settings' include: cl_maxpackets 63 com_maxfps 125 cl_maxpackets 100 com_maxfps 100 cl_maxpackets 84 com_maxfps 250 Raf1 in the original Promod enforced the universal adoption of cl_maxpackets 100 in game. This idea appears to have carried the day in Europe, but has been a thorny issue here in North America where players want to modify their maxpackets and maxfps variables to suit their system and internet limitations. A quick review of players here in NA on our Chicago server indicated that the majority of players use the 63/125 combo. Promod Live does not allow anything but maxpackets of 100 and hence we got some very upset NA players (ie.

The majority of whom cannot attain a maxfps of 200). A teachable moment What we come away with in this experience was not just a lesson in net-settings; instead, consider ourselves re-acquainted with the importance of communicating with the community. Modders need to consult with their community before they change invariant settings. Doing so would have probably avoided this thread on (LOL at BASH getting blamed for the cause of Euro-gamer angst). As a side note, the makers of v2 are not doing this for much personal gain. They have a vision and are donating their time to make that vision happen. I don't see the need for the abuse they took on this topic.

Download Mortal Kombat Ii Iii Snes Hack. It is a continuous wonder to me why anyone would bother giveing of their time to the community only to be subjected to abuse. Bottom line, Trivve and the boyz corrected their perceived slight of the competitive community and released different flavours of Promod Live, each tailored to different areas of the e-world.